

One cool character addiction was the return of Mew Two and Roy who were in Melee but cut from the Brawl roster. They have also made changes to characters like Fox, Falco, Princess Peach and any more.
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The most obvious example is Wario who plays very different and more resemble the Wario from the Wario Land series of games rather than Wario Ware. Many characters have been buffed, nerfed or had a complete rework. This was one of the main driving forces behind Project M, that along with the quicker gameplay. Some characters feel way too overpowered and others feel horribly weak. For example, if you played as Donkey Kong it is very easy to just keep spamming his ground attack for massive damage. One of the things that drove some people nuts about the Super Smash Bros series was how unbalanced it could feel. Fights are quick and exciting and you really feel like you have complete control of your combatant. What is interesting is that while Project M is faster paced than Brawl, they have managed to give it its own fighting style and it feels fantastic. Those games were faster paced and a little more frantic than what Brawl offered. Super Smash Bros Brawl in its own right is a fantastic game, but the people behind this wanted to make it more like the original Nintendo 64 game and Super Smash Bros Melee on the Game Cube. Took Super Smash Bros Brawl for the Nintendo Wii and added a ton of content to it, most of which the Super Smash Bros fan base wished was in the game in the first place. The team behind, Project M Development Team. The back story of Project M is actually really interesting. With Super Smash Bros Ultimate stealing all the headlines there is no better time than now to look at the most amazing mash of video game characters, Project M! For Fans By Fans
